Tilt Maze app icon
Tilt Maze · Beta for iPhone & iPad

Tilt your phone. Roll the ball. Find the exit.

Tilt Maze is a tilt maze game. That's the whole thing — no currency, no energy timers, no ads. Pick it up and it's obvious what to do: tilt, and the ball rolls, with haptics and sound carrying the rest. The mazes are procedurally generated rather than drawn by hand, which means the game never runs out: there is always another maze, and it is always a little harder than the last one.

A maze that never ends.

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The list is how you get into the beta. Tilt Maze is in TestFlight beta for iPhone and iPad. Confirm your email to finish — unsubscribe anytime, see our Privacy Policy for details.

Difficulty

These are the same game.

Difficulty is a dial from 1 to 50, and you set it. Level 1 is open and forgiving; you will solve it in seconds. By Level 50 the corridors are dense, the dead ends are cruel, and finding the path takes genuine concentration.

Tilt Maze at Level 1: wide olive corridors over a weathered concrete background, the silver ball at bottom left and the green exit at top right
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Level 1. You can see the way out from here.
Tilt Maze at Level 50: a dense lattice of narrow corridors over cracked teal paint, with the same ball and exit almost lost in it
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Level 50. Same ball. Same exit.

Levels continue past 50, but 50 is the ceiling on complexity — and the corridors don't get any narrower either. Nothing gets harder than that. You just keep going, as far as you can.

Three modes. Three questions.

Each one answers something different about how you want to play.

Time Trial

“How fast can I do this?”

A fixed sequence of mazes, in order, getting progressively harder. Each level is the same maze every run — so beating your own best time on Level 22 is a real record, not luck of the draw. Your best time is saved for every level you finish.

Challenge

“I want to play at my level.”

Lock in a difficulty from 1 to 50 and stay there. You get a continuous run of fresh mazes, generated as you go, at exactly the difficulty you picked. Nothing gets easier, nothing gets harder.

Endless

“How far can I get?”

Start easy and keep going. Every level is a newly generated maze, getting harder as you climb — there is no last level, and no maze you've already played. See how far you get before you can't anymore. This is the mode that answers how good you really are.

There are no ads in Tilt Maze.

Not fewer ads. Not ad-free if you pay. None — no banners, no interstitial between mazes, no video you watch to keep playing. There is also no currency, no energy meter, and nothing that runs down while you're away.

Tilt Maze at Level 3: brown walls over a coarse woven sand-colored background
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The walls take their color from the picture underneath.

Backgrounds

Every maze is laid over a photograph.

Foliage, fossils, stone, weathered concrete, cracked paint — more than sixty high-resolution backgrounds, and the maze takes its coloring from whatever it's drawn on top of. Every one of them is free; there's nothing to unlock and nothing held back.

  • A different backdrop every level, working through the whole set before any of it comes back — so you never get the same picture twice running.
  • In Time Trial a given level always shows the same one, so a level you're racing looks the way you remember it.
  • Wall color is drawn from the photograph's own hue and held to a contrast floor against it, so the maze stays readable — including on pictures the art direction never saw.
  • With the unlock you can play on your own pictures instead — anything from your library, underneath your maze.

One control. Nothing to learn.

The device is the controller. There is no d-pad on screen, no buttons to find, and nothing between you and the ball.

Real physics

The ball responds to the accelerometer, with weight and momentum behind it. Tilt harder and it rolls faster. Overshoot a turn and that's on you — and you feel every wall you clip.

Tuned to your hands

Tilt sensitivity is adjustable, and Recenter makes however you're holding the device right now the neutral position — which is what makes it playable lying down.

Fits the gap you have

An early maze takes seconds. A hard one takes real focus. Either way it starts the moment you open it, with no menu in the way.

iPhone and iPad

One app, both devices, iOS 18 or later. Portrait, tilt-controlled, and built by one person in Austin, Texas.

The game is free. Pay if you want to skip the grind.

Free to download, free to play, no ads. One optional unlock — a single, one-time purchase. Not a subscription, no tiers, no consumables, nothing to buy twice.

Free

$0

  • Time Trial — the full mode. Play from Level 1 as far as you can go, with your best time saved for every level.
  • Challenge, difficulty 1–10. Pick a difficulty in that range and play unlimited fresh mazes at it.
  • Every bundled background. The full set, not a sample of it.
  • No ads.

Unlock Coming

$2.99 one time

One purchase, infinite mazes.

  • Endless mode. A newly generated maze every level, forever, getting harder as you go. There is no last level. The only mode the unlock opens outright.
  • Any difficulty, unlimited. Pin anything from 1 to 50 — not just 1 to 10 — and play fresh mazes at it for as long as you like.
  • Skip the replay. Jump straight to any Time Trial level you've already beaten.
  • Your own photos. Use any picture from your library as the maze background.

The free version is a real game, not a demo — every Time Trial level, start to finish, and unlimited Challenge mazes. No maze is held back: they're generated, and there are as many of them for free players as paid ones. What the unlock buys is Endless, the range above difficulty 10, and the shortcuts. It isn't purchasable yet — the beta has everything switched on while the purchase is still being built, and this page will say so until the day it ships.

Where it came from

A classic ball-and-maze game, rebuilt.

Tilt Maze first shipped in November 2009, when the App Store was new and a rolling ball was about as much as the hardware would give you. Seventeen years later, this is that game remade for what a phone can do now: faster and far more accurate physics, real lighting on the ball, haptics you feel through the maze, and artwork at a resolution the original could never have carried.

Get on the list. Get into the beta.

Tilt Maze is in TestFlight beta for iPhone and iPad. Leave your email and I'll send you the invite.

No ads, no subscription, and no energy timers. Ever.

Join the waitlist